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gonzo wrote:
> Bryan Heit wrote:
>
>> I am trying to convert a 3D Studio Max mesh (a cargo ship) into a
>> povray-compatible mesh. I have tried multiple tools for this
>> including blender, poseray and a variety of on-line conversion tools.
>> But all of these tools don't load the ship properly - the decks, hull
>> and rudder are not in the proper place - the hull is below and forward
>> of the decks, the rudder is positioned far behind the ship.
>
>
>> BTW, this is the model I'm trying to convert. Any help is appreciated:
>> http://www.the3dstudio.com/product_details.aspx?id_product=820
>>
>> Bryan
>
>
> I see there is a 3ds version on that site as well. You'll probably have
> better luck with that. I haven't found a good .max converter.
>
> RG
>
I've tried both, the .max is completely unconvertable, and the .3ds is
the one with the errors.
Bryan
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